It started with a Friday night house party, the love for gaming, and bringing people together.

Games should leave you laughing, thinking, or closer to someone, not simply twenty minutes older.
No downloads, no installs, no tech-support nonsense, just open a room and start playing.
Made for friends, families, and anyone willing to discover who becomes alarmingly competitive.
We keep limits low; paid plans keep servers running, ads away, and the founders moderately fed.
The idea for Gametje started at a house party on a Friday night shortly after John had moved to the Netherlands in 2015. John and his Dutch friends were playing the Jackbox Party Pack. His friends loved it but wished there was a localized version so they could play with older family members who didn't speak English very well. Thinking, "How hard could it it be to make something similar?", he built a NodeJS prototype in late 2017. It was ugly, but it was playable.
As primarily a backend engineer, John quickly realized UI design was just as hard as he had feared. The prototype fizzled out when he took a new job and later welcomed a daughter to the world. Fast forward to January 2023: after shifting to a part-time schedule at work, he finally had two dedicated days a week to revive the project and wrote the very first lines of Gametje code.
With development running steadily alongside John's day job, it was time to make things real. In April 2024, Gametje was officially established as a business with the Dutch Chamber of Commerce (KVK). This period was all about juggling part-time development while building out the initial catalog of games.
August 2025 marked the biggest leap yet: John left his regular job to work on Gametje full-time. All that dedicated focus paid off just two months later when Gametje V1 officially launched in October 2025.
Gametje outgrew a one-person operation. Guillaume joined the team in April 2026 to help push the platform forward. Shortly after, the team brought on a designer who completely revamped the site just before the summer. This culminated in the launch of our new platform, Gametje V2, in November 2026.
Our Contributors
Meet a few of the independent artists and designers helping bring our game nights to life.
Lead Brand & Web Designer
The creative force behind our vibrant visual identity, bringing quirky characters and playful animations to life across the platform.
“Always sketching with a cup of coffee nearby.”
View portfolioUX / UI Design
Co-founder & Creative Director at Picomy, Michael is a creative powerhouse who thinks far beyond pretty screens. His game-design instincts helped us make everything clearer, smarter and more intuitive.
"Every game needs a lovable weirdo."
Educator & Unofficial Creative Advisor
John’s desk neighbour and our design critic. Monika brings honest opinions and endless kindness. She teaches people to embrace creativity and is building a business to help others recover from burnout.
“I don’t work here. That doesn’t stop me from having opinions.”
View portfolioUX Cartoonist
Bente helped turn our value proposition and business strategy into smooth, intuitive player experiences. Her thoughtful approach to design made getting started feel effortless, welcoming, and most importantly, fun.
“Strip it down, keep it simple, and let the fun shine.”
View portfolioEvery illustration is crafted by real artists—no generative AI shortcuts.