Gametje's Story

It started with a Friday night house party, the love for gaming, and bringing people together.

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Our Founders

Our Founders

Our Values

Fun, Not Filler

Games should leave you laughing, thinking, or closer to someone, not simply twenty minutes older.

Zero Setup Drama

No downloads, no installs, no tech-support nonsense, just open a room and start playing.

Better Together

Made for friends, families, and anyone willing to discover who becomes alarmingly competitive.

Play More, Pay Sometimes

We keep limits low; paid plans keep servers running, ads away, and the founders moderately fed.

Story
2015–2017

Where it all Began

The idea for Gametje started at a house party on a Friday night shortly after John had moved to the Netherlands in 2015. John and his Dutch friends were playing the Jackbox Party Pack. His friends loved it but wished there was a localized version so they could play with older family members who didn't speak English very well. Thinking, "How hard could it it be to make something similar?", he built a NodeJS prototype in late 2017. It was ugly, but it was playable.

2018–2023

Life Pauses and the Official Start

As primarily a backend engineer, John quickly realized UI design was just as hard as he had feared. The prototype fizzled out when he took a new job and later welcomed a daughter to the world. Fast forward to January 2023: after shifting to a part-time schedule at work, he finally had two dedicated days a week to revive the project and wrote the very first lines of Gametje code.

2024–Mid 2025

Making It a Business

With development running steadily alongside John's day job, it was time to make things real. In April 2024, Gametje was officially established as a business with the Dutch Chamber of Commerce (KVK). This period was all about juggling part-time development while building out the initial catalog of games.

Late 2025

Going All In and V1 Launch

August 2025 marked the biggest leap yet: John left his regular job to work on Gametje full-time. All that dedicated focus paid off just two months later when Gametje V1 officially launched in October 2025.

2026

Growing the Team & Gametje V2

Gametje outgrew a one-person operation. Guillaume joined the team in April 2026 to help push the platform forward. Shortly after, the team brought on a designer who completely revamped the site just before the summer. This culminated in the launch of our new platform, Gametje V2, in November 2026.

Our Contributors

The artists
behind the fun.

Two founders. Plenty of creative accomplices.

Meet a few of the independent artists and designers helping bring our game nights to life.

Camille Bruneaud

Lead Brand & Web Designer

The creative force behind our vibrant visual identity, bringing quirky characters and playful animations to life across the platform.

“Always sketching with a cup of coffee nearby.”

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Michael Balm

UX / UI Design

Co-founder & Creative Director at Picomy, Michael is a creative powerhouse who thinks far beyond pretty screens. His game-design instincts helped us make everything clearer, smarter and more intuitive.

"Every game needs a lovable weirdo."
 

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Monika Monko

Educator & Unofficial Creative Advisor

John’s desk neighbour and our design critic. Monika brings honest opinions and endless kindness. She teaches people to embrace creativity and is building a business to help others recover from burnout.

“I don’t work here. That doesn’t stop me from having opinions.”

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Bente Bak

UX Cartoonist

Bente helped turn our value proposition and business strategy into smooth, intuitive player experiences. Her thoughtful approach to design made getting started feel effortless, welcoming, and most importantly, fun.

“Strip it down, keep it simple, and let the fun shine.”

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Made with care. Played with friends.

Every illustration is crafted by real artists—no generative AI shortcuts.

Ready to start your next game night?

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